Star wars knights of the old republic manaan

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The Sith base on Manaan is a rather tough “dungeon” (and unfortunately generic in theme). As with many RPGs, there are easy ways to resolve this, but to do it right takes a lot more effort and footwork. It involves becoming a lawyer for a guy who’s being tried for murder. One of KOTOR’s more memorable quests is on this planet. For their part, the Selkath play it neutral, selling to both parties and strictly enforcing a peace on their planet. However, this city is teeming with tension between the Sith and the Republic, both of whom want the precious, precious kolto that the Selkath harvest here. Feels like a bit of a sterile oceanside resort. I seem to recall that Manaan got into SWTOR as well, and I know I was kind of jazzed to return here. Let’s go Jedi some stuff! Jedi it reaaaal good. Manaan is… kind of like an open-air space station sitting on top of the ocean, which is an inviting setting in which to adventure. Star Wars is well-known for its one-biome-fits-all planetary design, so it only makes sense that sooner or later we’d come upon an all-ocean world.

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You can follow the entire series on the Retro Gaming page.) (This is part of my journey going playing through 2003’s Star Wars: Knights of the Old Republic.